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Retail, E-commerce & Consumer

E-commerce (pure-play) - R&D Tax Benchmark

What proportion of total business expenses do Australian e-commerce (pure-play) typically claim as R&D under the RDTI?

Typical range
1–8%
Direct (core) R&D as % of expenses
Elevated but plausible
up to 18%
Still defensible with strong evidence
Unusual - review carefully
> 35%
May still be valid; expect AusIndustry scrutiny
Supporting R&D
0–4%
Indirect / supporting activities

What drives R&D intensity in this sector

Inventory, marketing and fulfilment dominate; only platform and logistics-tech R&D may qualify.

Sector disclaimer

Merchandising, advertising and fulfilment are excluded. Higher percentages usually indicate a meaningful internal-engineering team building proprietary platforms.

ATO & AusIndustry context

Off-the-shelf platform configuration (Shopify, BigCommerce) is not R&D.

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More benchmarks in Retail, E-commerce & Consumer

Educational benchmark only - not an eligibility test or tax advice. Final eligibility depends on whether your activities meet the s.355-25 / s.355-30 core and supporting R&D definitions and is determined by AusIndustry on registration.